#pragma once #include "CoreMinimal.h" #include "VanityMasterySave.h" #include "VanityMasteryResult.generated.h" USTRUCT(BlueprintType) struct FVanityMasteryResult { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVanityMasterySave Previous; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVanityMasterySave Current; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 FashionitesRewarded; FSD_API FVanityMasteryResult(); };