#pragma once #include "CoreMinimal.h" #include "VanityEventSource.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FVanityEventSource { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText EventName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* EventIcon; FSD_API FVanityEventSource(); };