#pragma once #include "CoreMinimal.h" #include "VanityAnimEffect.generated.h" class UNiagaraSystem; USTRUCT(BlueprintType) struct FVanityAnimEffect { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UNiagaraSystem* Effect; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName AttachSocket; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float StartDelay; FSD_API FVanityAnimEffect(); };