#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "ValidationFunctionLibrary.generated.h" UCLASS(Blueprintable) class FSD_API UValidationFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UValidationFunctionLibrary(); UFUNCTION(BlueprintCallable) static void SetSelectedAssets(TArray Paths); };