#pragma once #include "CoreMinimal.h" #include "MovementModeCombo.h" #include "UseConditionBase.h" #include "UseConditionMovementMode.generated.h" UCLASS(Blueprintable, EditInlineNew) class UUseConditionMovementMode : public UUseConditionBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Invert; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray MovementModes; UUseConditionMovementMode(); };