#pragma once #include "CoreMinimal.h" #include "UseConditionBase.h" #include "UseConditionItemBlockAction.generated.h" UCLASS(Blueprintable, EditInlineNew) class UUseConditionItemBlockAction : public UUseConditionBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Invert; UUseConditionItemBlockAction(); };