#pragma once #include "CoreMinimal.h" #include "UseConditionBase.h" #include "UseConditionGroup.generated.h" class UUseConditionCollection; UCLASS(Blueprintable, EditInlineNew) class UUseConditionGroup : public UUseConditionBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Invert; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UUseConditionCollection* Collection; UUseConditionGroup(); };