#pragma once #include "CoreMinimal.h" #include "UseConditionBase.h" #include "UseConditionGrounded.generated.h" UCLASS(Blueprintable, EditInlineNew) class UUseConditionGrounded : public UUseConditionBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Invert; UUseConditionGrounded(); };