#pragma once #include "CoreMinimal.h" #include "UseConditionBase.h" #include "UseConditionEquippedItem.generated.h" class AItem; UCLASS(Blueprintable, EditInlineNew) class UUseConditionEquippedItem : public UUseConditionBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Invert; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> Items; UUseConditionEquippedItem(); };