#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "UseConditionCollection.generated.h" class UUseConditionBase; UCLASS(Blueprintable) class UUseConditionCollection : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) TArray Conditions; UUseConditionCollection(); };