#pragma once #include "CoreMinimal.h" #include "UpgradableGearComponent.h" #include "UpgradableBoscoComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UUpgradableBoscoComponent : public UUpgradableGearComponent { GENERATED_BODY() public: UUpgradableBoscoComponent(); };