#pragma once #include "CoreMinimal.h" #include "UnlockReward.h" #include "UnlockDurationReward.generated.h" class UMissionDuration; class UMissionTemplate; UCLASS(Blueprintable, EditInlineNew) class UUnlockDurationReward : public UUnlockReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMissionTemplate* mission; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMissionDuration* Duration; public: UUnlockDurationReward(); };