#pragma once #include "CoreMinimal.h" #include "UnlockReward.h" #include "UnlockDifficultyReward.generated.h" class UDifficultySetting; UCLASS(Blueprintable, EditInlineNew) class UUnlockDifficultyReward : public UUnlockReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDifficultySetting* Difficulty; public: UUnlockDifficultyReward(); };