#pragma once #include "CoreMinimal.h" #include "UnlockReward.h" #include "UnlockComplexityReward.generated.h" class UMissionComplexity; class UMissionTemplate; UCLASS(Blueprintable, EditInlineNew) class UUnlockComplexityReward : public UUnlockReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMissionTemplate* mission; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMissionComplexity* Complexity; public: UUnlockComplexityReward(); };