#pragma once #include "CoreMinimal.h" #include "UnassignedReward.generated.h" class UReward; USTRUCT(BlueprintType) struct FUnassignedReward { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UReward* Reward; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Index; FSD_API FUnassignedReward(); };