#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UnLockedMissionParameters.generated.h" USTRUCT(BlueprintType) struct FUnLockedMissionParameters { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray UnLockedComplexities; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray UnLockedDurations; FSD_API FUnLockedMissionParameters(); };