#pragma once #include "CoreMinimal.h" #include "UDebrisCarveMesh.generated.h" class UStaticMesh; USTRUCT(BlueprintType) struct FUDebrisCarveMesh { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UStaticMesh* Mesh; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Probablity; FSD_API FUDebrisCarveMesh(); };