#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "TunnelPath.generated.h" USTRUCT(BlueprintType) struct FTunnelPath { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Path; FSD_API FTunnelPath(); };