#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Templates/SubclassOf.h" #include "TriggerItem.generated.h" class ASpawnTrigger; USTRUCT(BlueprintType) struct FTriggerItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf TriggerClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FTransform Transform; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName Message; FSD_API FTriggerItem(); };