#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "TriggerAI.generated.h" UINTERFACE(Blueprintable) class UTriggerAI : public UInterface { GENERATED_BODY() }; class ITriggerAI : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent) bool OnTriggerAI(FName TriggerName); UFUNCTION(BlueprintCallable, BlueprintNativeEvent) void OnMessageAI(FName TriggerName); };