#pragma once #include "CoreMinimal.h" #include "TrackMovement.generated.h" USTRUCT(BlueprintType) struct FTrackMovement { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Direction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Distance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Speed; FSD_API FTrackMovement(); };