#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "TrackBuilderMovement.generated.h" UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSD_API UTrackBuilderMovement : public UActorComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MovementSpeed; public: UTrackBuilderMovement(); };