#pragma once #include "CoreMinimal.h" #include "DynamicIcon.h" #include "TextureDynamicIcon.generated.h" class UMaterialInstanceDynamic; class UTexture2D; UCLASS(Blueprintable, EditInlineNew) class FSD_API UTextureDynamicIcon : public UDynamicIcon { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Texture; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UMaterialInstanceDynamic* PreviewInstance; public: UTextureDynamicIcon(); protected: UFUNCTION(BlueprintCallable) void UpdatePreview(); };