#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "TesterName.generated.h" USTRUCT(BlueprintType) struct FTesterName : public FTableRowBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString SteamID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString SteamProfileName; FSD_API FTesterName(); };