#pragma once #include "CoreMinimal.h" #include "DecalData.h" #include "TestTerrainMaterialDecalItem.generated.h" class UTerrainMaterial; USTRUCT(BlueprintType) struct FTestTerrainMaterialDecalItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Materials; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Decals; FSD_API FTestTerrainMaterialDecalItem(); };