#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ETerrainPlacementBoxType.h" #include "TerrainPlacementBox.generated.h" USTRUCT(BlueprintType) struct FTerrainPlacementBox { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Min; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Max; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ETerrainPlacementBoxType PlacementType; FSD_API FTerrainPlacementBox(); };