#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "TerrainMaterialsCollection.generated.h" class UTerrainMaterial; class UTerrainType; UCLASS(Blueprintable, MinimalAPI) class UTerrainMaterialsCollection : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Materials; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray TerrainTypes; UTerrainMaterialsCollection(); };