#pragma once #include "CoreMinimal.h" #include "EnemyAnimInstance.h" #include "TerminatorTentacleHeadAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UTerminatorTentacleHeadAnimInstance : public UEnemyAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool Idle; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool Grabbing; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool Grabbed; public: UTerminatorTentacleHeadAnimInstance(); };