#pragma once #include "CoreMinimal.h" #include "TentacleTarget.h" #include "TerminatorTarget.generated.h" class AActor; USTRUCT(BlueprintType) struct FTerminatorTarget : public FTentacleTarget { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TWeakObjectPtr TargetActor; FSD_API FTerminatorTarget(); };