#pragma once #include "CoreMinimal.h" #include "TerminatorTalkMaterial.generated.h" class UMaterialInstanceDynamic; USTRUCT(BlueprintType) struct FTerminatorTalkMaterial { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UMaterialInstanceDynamic* Material; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float BasePower; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AmplitudeMultiplier; FSD_API FTerminatorTalkMaterial(); };