#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "EnemyAnimInstance.h" #include "TerminatorAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UTerminatorAnimInstance : public UEnemyAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FRotator Lean; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float ForwardLean; public: UTerminatorAnimInstance(); };