#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstance.h" #include "TentacleAnimInstanceProxy.h" #include "TentacleAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UTentacleAnimInstance : public UAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FTentacleAnimInstanceProxy AnimInstanceProxy; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool UseActorRotationDuringExtension; public: UTentacleAnimInstance(); };