#pragma once #include "CoreMinimal.h" #include "RandRange.h" #include "StatusEffectItem.h" #include "TemperatureStatusEffectItem.generated.h" UCLASS(Blueprintable, EditInlineNew) class UTemperatureStatusEffectItem : public UStatusEffectItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange TemperatureChangeAmount; public: UTemperatureStatusEffectItem(); };