#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "TargetValidator.generated.h" class AActor; UCLASS(Abstract, Blueprintable, EditInlineNew) class UTargetValidator : public UObject { GENERATED_BODY() public: UTargetValidator(); protected: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) bool ReceiveIsTargetValid(AActor* Owner, AActor* Target) const; };