#pragma once #include "CoreMinimal.h" #include "DamageCondition.h" #include "ETargetStateDamageBonusType.h" #include "TargetStateDamageCondition.generated.h" UCLASS(Blueprintable, EditInlineNew) class UTargetStateDamageCondition : public UDamageCondition { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ETargetStateDamageBonusType TargetState; public: UTargetStateDamageCondition(); };