#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "Templates/SubclassOf.h" #include "SubsystemLoader.generated.h" class USubsystem; UCLASS(Blueprintable) class USubsystemLoader : public UObject { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> BlueprintSubSystems; public: USubsystemLoader(); };