#pragma once #include "CoreMinimal.h" #include "GenerationItem.h" #include "SubRoomItem.generated.h" class URoomGenerator; UCLASS(Blueprintable) class ASubRoomItem : public AGenerationItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) URoomGenerator* RoomGenerator; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Layer; public: ASubRoomItem(); };