#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "Templates/SubclassOf.h" #include "StatusEffectSettings.generated.h" class UStatusEffect; UCLASS(Blueprintable) class UStatusEffectSettings : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf EnemyOnFire; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf frozen; UStatusEffectSettings(); };