#pragma once #include "CoreMinimal.h" #include "PawnAfflictionComponent.h" #include "StaticObjectAfflictionComponent.generated.h" class UStaticMeshComponent; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UStaticObjectAfflictionComponent : public UPawnAfflictionComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UStaticMeshComponent* Mesh; public: UStaticObjectAfflictionComponent(); };