#pragma once #include "CoreMinimal.h" #include "EPawnStatType.h" #include "FloatPerkActivation.h" #include "StatPerkActivation.generated.h" class UPawnStat; UCLASS(Blueprintable, EditInlineNew) class UStatPerkActivation : public UFloatPerkActivation { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPawnStat* PawnStat; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EPawnStatType StatType; public: UStatPerkActivation(); };