#pragma once #include "CoreMinimal.h" #include "SplineTrailMaterial.generated.h" class UMaterialInterface; USTRUCT(BlueprintType) struct FSplineTrailMaterial { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Material; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName slotName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 SlotIndex; FSD_API FSplineTrailMaterial(); };