#pragma once #include "CoreMinimal.h" #include "CarveSplineSegment.h" #include "ECarveFilterType.h" #include "EPreciousMaterialOptions.h" #include "SplineSegmentCarveOperationData.generated.h" class UTerrainMaterial; USTRUCT(BlueprintType) struct FSplineSegmentCarveOperationData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 OperationNumber; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Segments; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTerrainMaterial* Material; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ECarveFilterType CarveFilter; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EPreciousMaterialOptions Precious; FSD_API FSplineSegmentCarveOperationData(); };