#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "SplineSegment.generated.h" USTRUCT(BlueprintType) struct FSplineSegment { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector StartLocation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector StartTangent; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector EndLocation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector EndTangent; FSD_API FSplineSegment(); };