#pragma once #include "CoreMinimal.h" #include "SpecialAttackComponent.h" #include "SpecialDamageAttackComponent.generated.h" class UDamageComponent; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class USpecialDamageAttackComponent : public USpecialAttackComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UDamageComponent* Damage; public: USpecialDamageAttackComponent(); };