#pragma once #include "CoreMinimal.h" #include "SpecialChanceEventItem.generated.h" class USpecialEvent; USTRUCT(BlueprintType) struct FSpecialChanceEventItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USpecialEvent* Event; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float BaseChance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool CanSpawnInDeepDive; FSD_API FSpecialChanceEventItem(); };