#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RoomFeature.h" #include "Templates/SubclassOf.h" #include "SpawnTriggerFeature.generated.h" class AActor; UCLASS(Blueprintable, EditInlineNew) class USpawnTriggerFeature : public URoomFeature { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf TriggerClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FTransform Transform; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName Message; public: USpawnTriggerFeature(); };