#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "SpawnTrigger.generated.h" UCLASS(Blueprintable) class ASpawnTrigger : public AActor { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName Message; ASpawnTrigger(); };