#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "RandRange.h" #include "SpawnSettings.generated.h" class UNiagaraSystem; class USoundCue; UCLASS(Blueprintable) class USpawnSettings : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true)) TArray SpawnEffects; UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true)) TArray SpawnSounds; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange SpawnDuration; public: USpawnSettings(); };