#pragma once #include "CoreMinimal.h" #include "DamageBonusBase.h" #include "Templates/SubclassOf.h" #include "SpawnOnImpactDamageBonus.generated.h" class AActor; UCLASS(Blueprintable, EditInlineNew) class USpawnOnImpactDamageBonus : public UDamageBonusBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf ActorToSpawn; public: USpawnOnImpactDamageBonus(); };