#pragma once #include "CoreMinimal.h" #include "GenerationItem.h" #include "Templates/SubclassOf.h" #include "SpawnActorGenerationItem.generated.h" class AActor; class UBoxComponent; UCLASS(Blueprintable) class ASpawnActorGenerationItem : public AGenerationItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf ActorToSpawn; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UBoxComponent* Box; public: ASpawnActorGenerationItem(); };